This would lead to a type of trend-following behaviour that only really appears to work because were only forecasting a single time-step into the future
And unlike Scavenging this card does NOT have a strong enough effect to justify this clause Second, you add 1 bless token for each damage or horror you have, now an effect that would have been somewhat decent is completely ruined by the fact you don't get to choose which type of harm scales with the token generation: you only can scale with the lesser amount of the two This design choice is what makes this card useless Because imagine you are playing Silas to gurantee triggering its effects with his special ability, and you have 8 damage on him and no horror (somehow, maybe you screwed the pooch with Dreams of the Deep), and you commit this card and pass a test
Suncrusher, at most, enters the battlefield with five +1/+1 counters, but once you're done using its counters you can return it to your hand and recast it
You have a small collection at the moment, and wasting all your wildcards on a deck archetype you might not like is a one-way street to you being grumpy later on about your lack of available cards
its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack