We've also made the mana bases smarter: lands generally don't live in the packets but instead are added after MTG Arena can see your whole deck
In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
And you actually have two chances to get one since we also received an Elite Trainer Box and will be giving out those codes too
Inti also works very well with many other looting effects, like connive or rummage effects like Scrapwork Mutt
The hobby based on the long-running franchise has spawned plenty of competitive challenges over the years, but theres also a casual element to it collection, just like how the Pokdex works