Then a few more and you are bringing down 6 toughness things like Consecrated Sphinx and Sun Titan all on a one-drop that let's you cast other things, I also love this on an Isochron Scepter
With 8 power for just 2RG (two generic mana, one red, and one green), Anzrag is a tremendous threat that any player will be sorry to see tunneling towards them
This is iconic
Generally speaking, in decks that are three or more colors, you want to play almost all dual lands, along with enough basic lands to support whatever ramp is in your deck (Land Tax, Kodama's Reach, Rampant Growth, et al.)
Gut, True Soul Zealot If you want to punch really hard as a reward for sacrificing your dorks, you cant do much better than Gut, True Soul Zealot