In Pokemon 151, however, we're more than happy to pay the Charizard tax
This is where holding full control or setting stops on the game is beneficial, as youll make your opponents fall into your line of play

Provided Decklist: Monsters: 23 | Reign-Beaux, Overking of Dark World | Grapha, Dragon Lord of Dark World | Reign-Beaux, Overlord of Dark World || Tearlaments Kashtira | Tearlaments Scheiren ||| Snoww, Unlight of Dark World | Beiige, Vanguard of Dark World | Tearlaments Reinoheart ||| Kaitoptera | Genta, Gateman of Dark World | Tearlaments Havnis ||| Broww, Huntsman of Dark World ||| King of the Swamp | Tearlaments Merrli Spells: 13 || Fusion Deployment || Polymerization | Card Destruction ||| Dark Corridor | Dark World Puppetry | Dark World Accession || The Gates of Dark World | Primeval Planet Perlereino Traps: 4 ||| Rebirth Judgment | Dark World Punishment Extra Deck: | Quintet Magician | Clorless, Chaos King of Dark World | Grapha, Dragon Overlord of Dark World | Guardian Chimera | Tearlaments Kaleido-Heart | Chimera the Illusion Beast | Tearlaments Rulkallos | Magnum the Reliever | Predaplant Dragostapelia | Horned Saurus | Millennium-Eyes Restrict | Number 1: Infection Buzzking | Number 60: Dugares the Timeless | Spright Sprind | Muckraker From the Underworld Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary

Astral uses them alongside cards like "Ritual Refinement" and "Parallel Material" in order to massively swarm "Numbers" on his field
So buckle up and let's absorb some information about the new cards that will change the game