With three lore whenever he quests and balanced strength and willpower of four a piece, the six-ink card is a smart pick for any sapphire decks looking for a combination of card draw, questing potential and solid challenging toughness
Emet-Selch is a transforming card, meaning he has two sets of abilities that can be used, though once he's been transformed he can't go back
Plus, with four battlegrounds to choose from, players can determine the difficulty level thats right for them
[[The Wind Crystal]] gives your creatures flying and lifelinkcould be a finisher, but leaves you vulnerable after swinging out
A saga can have zero counters because the counters get removed, or because something (like Vorinclex, Monstrous Raider) prevented them getting counters in the first place