The Great Henge The main reason to play The Great Henge is for its ramping capabilities, working as a green-tinted Sol Ring that also heals you back to top shape
Force of Will, Mental Misstep, and Wasteland are powerful enough to win games without the extra pomp and circumstance
The quaint artwork and no-nonsense symmetrical pillow fort effect make this one of my favorite cards in early Magic, but it definitely commands a higher price than a lot of other cards while offering a fairly specific effect that likely isnt going to make or break your deck
At six ink, this is one you'll need to be absolutely sure you can win with before playing, but with your illusions often having high stats, and a large number of challengers in the deck, taking out any opposition should be pretty easy
If you've got more than five counters each turn, you could even trigger Sage of Hours multiple times to build up your +1/+1 counters even further