You may choose creatures with hexproof, for example, and choosing a creature with ward will not cause the ward ability to trigger
Phage the Untouchable Theres a lot of cheeky ways to sneak this into play under an opponents control or safely play it to hit opponents, but I wouldnt recommend putting Phage the Untouchable in your command zone
And then you make a 4/4 flyer that's swinging for the turn as well, and if it this, that's eight damage to them plus the four, for a grand total of twelve life differential on the fourth turn after casting it on turn three
The 2-life downside is still noticeable, but its often more than worth it
As cool and as fun as this item is, I think there are just too many hoops to jump through to make it work, although I'm sure many will try