Divination reads that During your turn, whenever you draw a card, you may move 1 damage counter from chosen character to chosen opposing character, which in itself is a powerful opportunity to decrease damage, and either on the card itself or on others, and equally place this on other characters, rather than having to use up your opportunity to quest to do so, is powerful
Instinctively, you hold it high above the open book
To the right is the Lore value, which is how much Lore the player gains when the character quests
Just like the cards in the inaugural set ( The First Chapter ), the two newest starter decks are playable as a card game but are just as delightful to look at for the amazing artwork
Two notes on method: Timing matters