He has a very cool design, but he might create board states that are too complex for newer players by doubling all of your tokens
It is removed from the game and placed into the exile zone, where it loses all memory of its former state (any damage incurred that turn, enchantments, counters, equipment, whether it was the target of any spell or ability, and any other effect)
This logic applies to 3-colored and 4-colored card as well: , , you get the idea
Weekly digests, tales from the communities you love, and more All in all, Graveyard Overdrive feels thematically patchy and mechanically unfocused, so it should really only be your pick for an MH3 Commander if you have plans to retool it into custom decks or are ready to do some serious heavy lifting in upgrading it
the biggest potential of being a threat