What excites me is The Lord Master of Hell that counts the spells you played, milled, discarded or whatever and puts them into a solid group slug strategy that just needs a method to safely attack
For those who don't know me, my name is Frank Lepore, and I've been a Magic player for nearly three decades, a content creator for about 15 years, and a game designer for about four years now
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Illustrated by Mitch Cotie Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp

an instant Synchro enabler, and theres a variety of targets for her including: 1 X-Saber Airbellum (Level 3 Tuner and Hand Control tool) 2 Ryko, Lightsworn Hunter (Level 2, being a Non-Tuner, it can make a Synchro 5 with just itself and Airbellum, or other monsters depending on your other levels on board) 3 Neo-Spacian Dark Panther (More of a fringe pick, but being a DARK and a Level 3 it has some desirable traits, and its ability to steal effects can be hilarious) 4 Gladiator Beast Samnite/Test Tiger (In Gladiator Beasts , you can either summon 2 Samnite for a double tag-out, or Samnite and a Tiger for a free, easy tag-out) Package requirements: 1 Rescue Cat (Limited), 1 Summoner Monk, Targets based on deck choice(Usually 2-3 of each Airbellum and Ryko, some opt for 1 Dark Panther, and for Gladiator Beasts, you only really need Samnite and Test Tiger) Best in: X-Sabers, Gladiator Beasts, and decks running Hamster/Ryko/Airbellum