The Cost of Madness Circular Logic Youve probably figured this out by now, but the entire reason this article was written now is because of the curious case of Circular Logic dominating the headlines of our hobby this week
After all, the reason slower decks need ramp is to make late plays happen earlier, but our endgame is already happening faster, so its better to close the door before they get going and the spells they cast are stronger than the many cheap spells we're casting
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One of the things I like about myriad is how many things it combos with enter-the-battlefield effects, sacrifice outlets, token synergies, aggro strategies, you name it
We want this 4-color commander to hit hard then make it so that each spell we play brings along another random spell, which can go from removal to card draw to artifacts to a board wipe