The game allows players to collect cards, build decks, and battle with a roguelike twist, enhancing replayability
Each Spirit it makes is also capable of making you even more Spirits, allowing your board state to grow exponentially
More so, the elementary no-tools TCG variant that we play in the early game is incredibly bottom-heavy, as we basically spend 10 rounds attaching energies and dealing chip damage before someone starts winning
With a change in booster packs guaranteeing three holo cards, with one promised to be a rare holo or better, the chances of pulling an ex or alternate art rare are more likely than ever
Starke is probably the best combo leader since you have twice the chance of drawing your combo pieces naturally, but #2 below might be better for some combos