Under the current design philosophy being used, the absolute top tier of cards creates a hostile environment for expensive alternative strategies and cards
These guys destroy all those nasty mana reflections and protection cards people love running in EDH
If threats are what win you the game, removal is what keeps your opponent from winning the game
Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.) Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.) Legendary Creature - Warrior Bear Zopandrel, Hunger Dominus Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn
There are also other factors to consider like is the card holographic and vintage