While having a deck built around flightless, oversized chickens sounds like a meme, the synergies are actually shockingly powerful, to the point where I think that Chocobo might actually be a real deck in Standard, especially once rotation and bannings make red aggro less dominant
On the competitive stage, this card operates as a devastating late-game finisher designed to wipe out opposing boards
Some other notable cards in this deck include the new Location cards Neverland - Mermaid Lagoon and De Vil Manor - Cruella's Estate, both of which have a move cost of 1, Ink cost of 1, a Strength of 4, and offer players 1 Lore point
Well cover these in more detail in the next steps, but they are: [10] Add a card from your hand to your Inkwell Play a card to the play area Use a Character ability that doesnt require them to exert Trigger an Item or Location ability If a Character was in play at the start of your turn, then you may also take the following actions: Quest to earn Lore Challenge an opponents exerted Character or Location to banish them Use an ability that requires being exerted Choose a card from your hand that has the Inkwell Icon around the cost
While this is definitely too slow for Standard, I can easily see this becoming a new Commander staple for white