Blocking creatures get +0/+3 until end of turn
If you have any inquiries, questions, complaints, or tales of terror or otherwise, they are always most welcome
Marneus is even better in the lower brackets, where its abilities let you play a strong grindy game by keeping your hand and board well-stocked
If you can get Corrupted going, its easy to recover the lost life and climb to even higher life totals, effectively closing your opponent out of the game
(While Clever Lumimancer and Leonin Lightscribe also die to Bonecrusher Giant without help, if we can cast a single spell, both pump to three toughness and survive the two damage from Stomp.) Meanwhile, Clarion Spirit probably looks strange since it does have magecraft, but since our deck is built to cast a bunch of cheap spells each turn, it's actually very easy to trigger repeatedly to make 1/1 Spirits, which we then can pump with Leonin Lightscribe and Symmetry Sage to close out the game quickly in the air