Wizards of the Coast enjoyed a 1/1 Elf that taps for so much, in fact, that they decided to print two identical versions of it with different names
Getting to shrink the toughness of all opposing creatures to one makes combat a nightmare for the opponent
It is also weak in that there is little redundancy, none for Swans and none quite so good for the Assualt
cards you need to play this card Power (lower left): How strong a character is in battle Counter Value (when present): How much damage a card can block when played from your hand Effect Text (below the artwork): Special abilities or conditions Color: Shows which Leader the card works with Each color in the One Piece TCG has its own distinct strategy and feel: Setting Up Your First Game Game setup is straightforward: Place seven cards face-down from your deck into your Life Area - these are your life points Put your Leader card face-up in the Leader Area Draw five cards for your starting hand (you can mulligan once if unhappy with your draw) Set your 50-card main deck and 10 DON
Imagine you're playing Esper Control and you look at this opening hand: Temple of Enlightenment, Temple of Deceit, Polluted Delta, Swamp, Island, Negate, Dig Through Time This is a hand that you're thrilled to keep against an opposing control deck like Abzan or Blue-Black Control