You can also bounce things back to your opponents' hands with Retrosphere
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If a Saga has no chapter abilities, the new rules say, it won't be subject to the state-based action that would cause it to be sacrificed due to how many lore counters it has
While likely not quick enough to dodge the first round of removal, this gives us many options on our timing for casting her (waiting for removal to be used on someone else, for example)
Examples: Token deck needs token makers and ways to profit from tokens Graveyard deck needs enablers (mill, discard), recursion, and answers to grave hate Spellslinger deck needs cheap spells, cost reduction or mana, and payoff triggers Voltron deck needs protection and evasion more than it needs one extra sword This is also where your ramp and draw choices should match your plan