Offering a solid array of strength, willpower, and questing potential, additionally, she has board-wide and targeted damage
Your mileage will vary, but with card sleeves alone you should be protected from most of the hazards associated with playing on a kitchen table or a bench at the local game shop
The Harbinger should, obviously, only be played in mono-blue Merfolk decks, and preferably in control shells that focus on icing out the opponent from doing much of anything rather than overwhelming them with tons of creatures, just like Richard Garfield intended
The good thing about Fury of the Horde is that you can use this red sorcery to relatively easily get a third combat phase after spending mana on the 2 nd one
There's one last card I haven't discussed yet, because I'm really not sure about its inclusion: that's Jenova, Ancient CalamityJenova, Ancient Calamity