Because we're running Soul Exchange at three copies, we're not always going to be able to do things on our own Battle Phase, that's why it's important that our monsters can do things on the opponent's turn
If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects
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While Bloom decks could generally tap people out with Power Sink, ensuring it was safe to go off on the following turn, Fireblast meant Justice could drop down to three land, then go find two more land and actually follow up with an Incinerate or possibly even Funeral Charm
You pick a tribe and then your draft goes on rails