In the game, players must use their cards to be the first to gather twenty lore before their opponent/s, sending characters questing for lore or fending off their opponent/s attacks
Given payoffs like Runaway Steam-Kin, Storm-Kiln Artist, and Young Pyromancer, you can have a lot of fun with this one
As such, my focus in the game is a little different than some of the other things weve covered so far on here, and I thought to myself: Self, wouldnt it be cool to tell readers curious about different types of deck styles how they work, where to start, or what makes those decks so much fun to play?! And I said, Yes, of course, Queen Marcy, youre so smart and creative! So here we are: Arche-typos, with our first installment, focusing on my favorite style of deck: Reanimator
doesn't mean it will be a grade 10
At its simplest, it removes a creature from combat and gives it an onerous cost (crew 5) to get it back in on future turns