The worst case involves manually coding each cards function into the game engine, and referencing them from a static class when a cards effect is activated
I already talked about my picks for the most powerful cards in Kaldheim, and I stand by all of them as being excellent choices for anyone looking into what cards to aim for
A25 Masters 25 5 - Mythic Rare - English SOA #3 #5 MPS_AKH #31 V14 #1 VMA #12 ME4 MED #4 P3 #6 6E P2 #0 Brawl, Commander, Competitive Brawl, Historic, Legacy, Timeless, Vintage Alchemy, Modern, Pauper, Pioneer, Standard
So for the early game, we'll favor playing OP08-023-carrot over OP07-026-jewelry-bonney since we want to reactivate her effect when she attacks, keeping an opponent's Character rested
Whether on a budget or looking to splurge, they've got you covered