Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
The Strategy This isnt a deck for the faint of heart
With both of those mana-intensive Dinos on the board, your Apex Altisaur will only take one damage per fight, meaning you can win up to nine fights in a row before this big boy bites it
Advanced Search Sets Random Syntax Showing 1-2 of 2 cards: "supertype: Legendary, subtype: Elemental AND Otter" Display: Card Small Sorted By: Card Name Ascending Showing 1-2 of 2 cards: "supertype: Legendary, subtype: Elemental AND Otter" Lutri, the Spellchaser Muddle, the Ever-Changing Advanced Search English
It has a dead simple interface with tons of customization options and plenty of ways to use them