This outline is just a recommendation for how to build your deck
So two 4/5s for five mana, not bad right
Devour For Power had maybe five cards that let you mill yourself, while Sultai Arisen has 14 at various spots on the curve: Hedron CrabHedron Crab Life from the LoamLife from the Loam Will of the SultaiWill of the Sultai There are 51 cards that mention the graveyard in some capacity, including these excellent grindy midgame pieces: Teval's JudgmentTeval's Judgment Diviner of MistDiviner of Mist Conduit of WorldsConduit of Worlds Kishla SkimmerKishla Skimmer Finally, you need your closers: Lord of ExtinctionLord of Extinction Afterlife from the LoamAfterlife from the Loam Colossal Grave-ReaverColossal Grave-Reaver The deck is just good, not-so-clean, fun with its constant churning of the yard for hijinks and value
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While on its face it seems like a major downside to playing the card, and hardly worth the cost - and it can be without the right cards in play - it pairs perfectly with the number of effects on Rise of the Floodborn cards that are triggered when cards enter or leave play, providing a easy way to put cards back in your hand, play them again and activate their effects
If theres a Mesmeric Orb on the table, your gameplan is accelerating as they take game actions, but its also scaling based on the players that are trying to win with their own gameplan