Warriors are White/Red, and it looks like Dwarves are pushing that way, too
The problem with this was the moment players went to play with their friends, all those aspects of Magic would bombard them at once and would lead to being a roadblock for them learning more about the game
In the right deck, Act on Impulse can come in handy, but youll typically find that there are better options waiting for you
Also, with the ability, it gives its sudo Lifelink, as any damage you deal to your opponents, you will gain it
(Tokens aren't cards.) Zone of Flame's last ability only triggers once for each instance where cards are put into or removed from the enchanted zone, no matter how many cards were put into or taken out of that zone at the same time