Fearsome Whelp Rules adjustment Now triggers on upkeep (from end step), gains haste We are looking to make the explosive starts with Fearsome Whelp easier to interact with
As for lands, theres another set of eternal night lands, continuing the theme begun in Midnight Hunt
Finally, we just got the full spoiler for Adventures in the Forgotten Realms Commander precons, which are likely to have a big impact on prices as players assemble decks around the new legends and upgrade their precons
Heres how I would incorporate the card: Creatures (3) Planeswalkers (2) Lands (27) Spells (28) You can, of course, play it in Azorius Control as well, but I think that might require a small change in the manabase to support some more shuffle effects (the Dimir deck is naturally interested in Fabled Passage because of Fatal Push, but the Azorius deck doesnt usually play it)
The mono-black deck would continue growing in popularity, though I cant say this did much to help or hinder that