Devour For Power had maybe five cards that let you mill yourself, while Sultai Arisen has 14 at various spots on the curve: Hedron CrabHedron Crab Life from the LoamLife from the Loam Will of the SultaiWill of the Sultai There are 51 cards that mention the graveyard in some capacity, including these excellent grindy midgame pieces: Teval's JudgmentTeval's Judgment Diviner of MistDiviner of Mist Conduit of WorldsConduit of Worlds Kishla SkimmerKishla Skimmer Finally, you need your closers: Lord of ExtinctionLord of Extinction Afterlife from the LoamAfterlife from the Loam Colossal Grave-ReaverColossal Grave-Reaver The deck is just good, not-so-clean, fun with its constant churning of the yard for hijinks and value
That's great if you've got some spirit synergies going on in your deck
She has 15 power which itself is usually enough to one shot people
The floor of this card is a more pip-intensive Diabolic Tutor, which doesn't sound great, unless it sounds amazing (Hi K'rrik, Son of Yawgmoth), but is still not bad
I think it functions as a fairly interesting commander to build once, but likely wont stick around as a reserve deck on hand